How Niantic evolved Pokémon GO for the year no one could go anywhere – TechCrunch

Pokémon Go was Designed to encourage players to explore the world, while coordinating large group celebrations – all of us have been encouraged to avoid the onset of the epidemic.

And yet, analysts estimate that 2020 was Pokémon Go has the highest grossing year of all time.

By rotating some knock and twisting variables, Pokémon Go became much easier to play without getting out of the house.

Niantic’s The outlook for 2020 was filled with carefully considered changes, and I have highlighted several of their key decisions below.

Consider this something of an addendum Niantic EC-1 I wrote last year where I outlined things like the company Started as a side project within Google, How Pokémon Go began as an April Fools’ joke And The company aims to build a platform that powers future AR headsets..

Hit the brakes

On a press call outlining an update Niantic Shipped in November, the company placed it unconditionally: the roadmap they had done in the last ten-or-so months was No One they started the year with. Their original roadmap included some new features that are yet to see the light of day. He refuses to say what those features are Were Of course (presumably because they still expect him to launch them once the world is less broken) – but they just made no sense to release.

Instead, as a possible deadline for the epidemic slips further into the horizon, the team discovers in Q1 2020 what has already worked and to accommodate the current gameplay while reducing players to exit Ways to adjust for.

Turn the dial

As its name indicated, GO was never played at home. John hanke The initial vision for Niantic was centered around finding ways to get people out and playing together; From Its first prototype is, Niantic had players walking around a city to take their virtual equivalent block. They would spend nearly a decade building a database of real-world locations that would serve as game dots to encourage exploration and wandering. Years of development efforts changed Pokémon Go as a social game requiring teamwork and sometimes flashups like Mobil for its biggest challenges.

Now all this needs to be done from the player’s couch.

The initial changes were the ones that were easiest to make on-the-fly for the Niantic, but they had dramatic effects on the way the game actually worked.

Some changes:

  • Attracting players to a “radius” to interact with the in-game gym, players who can temporarily take over for their sports team, give the occupants a bit of posture in the game that How long do they maintain control. This change allowed Jim to fight over the couch.
  • Increasing spawn points, usually by increasing the number of Pokémon you can find dramatically at home.
  • Increased “sunshine” effectiveness, which allowed players to use a premium item to encourage more To make Pokémon pop up at home. Niantic phased this change in October, then quietly resumed it in late November. The sun will also double in the long run, making it cheaper for players to use.
  • Take steps indoors to count towards the distance challenges of the game (read: on treadmills).
  • Players will no longer need to walk long distances to gain entry into the online player-versus-player combat system.
  • Your “friend” Pokémon (a specially named Pokémon that you can level Tamagocchi-style for bonus perks) will now bring you more goodies of items you will need to play. Pre-pandemic, these items were meant to wander to nearby “Pokestop” sites.

By rotating a few knobs and tweaking variables, Pokémon Go became much easier to play without leaving the house – but, crucially, these changes avoid anything that only reverses the game once it’s safe to do so Is easier.

GO Fest goes virtual

Like this, just … online. Picture Sincerely: Greg Kumparak

Throwing by Niantic every year since 2017, GO Fest means an ultra-focused version of the Pokémon GO experience. Thousands of players come to a park together to overcome challenges and catch previously released Pokemon.