Epic shows off Unreal’s nearly-real ‘MetaHuman’ 3D character creator – TechCrunch

The growing high fidelity of gaming is making realistic-looking people one of the most difficult tasks in the world – especially faces. Epic today Showed a new character creation tool In Unreal Engine, which allows you to create a different variety of near-photorealistic digital ones, with far less effort than before.

MetaHuman Creator is an application for designing characters that allows people to match and match presets and then dive into the best detail. It is a cloud-hosted service, because the amount of computing power and storage required to render these characters at this level and level of light is what most people have on hand.

Anyone who uses a high-quality character builder will recognize the pieces – a few dozen hairstyles, ear types, beards and lip shapes that can be added, subtracted and adjusted like a digital Mr. Potato Head. Bet you didn’t see That Reference is coming!

Close-up of CG faces showing skin reflectivity and wrinkles.

Image Credit: Epic

The difference between MetaHuman and, like Cyberpunk 2077, is a state-of-the-art consumer level manufacturer of loyalty and flexibility. As you can see in the video, the quality of hair, skin, eyes, teeth, etc., is very high – the old fellow on the left has fairly realistic wrinkles that shadow and deteriorate properly when he shakes his face, and The way the light center interacts with the woman’s light skin is very different from the dark-skinned man on the right.

The “center woman” also began as a middle-aged man, and instead of switching to a “feminine” pre-set her current form was torn to pieces, indicating that if you When manipulating them too, the faces do not “break”. Too – a risk in other creators for sure. You can see the fast forward process in the video below:

Naturally it also integrates with common builder tools, allowing animation through various means, fiddling with meshes, and exporting for use in other tools.

This level of detail is not unprecedented at all, but the amount of work is good enough to present a main character for extreme close-up and microexpression. Epic’s approach is not just to increase the potential quality of the property and lighting, but to make it easy and efficient to implement. If only AAA studios can muster the resources to create such a character, then it is not healthy for gaming overall.

Epic 3 was polite enough to give its bat credit to companies like Lateral and Cubic Motion, which both experts have acquired. The Unreal Engine is presented as a kind of monolithic advancement in computer graphics and design, but in fact it is a very cleverly assembled dozens of improvements and advances made by individual (now acquired) companies and divisions over the years. Has been – like an operating system. With a bunch of integrated applications at this point.

MetaHuman Creator is not quite ready for use by just anyone, but Epic is running an early access program that you can sign up for, and they have in the meantime provided many models to play with you in your existing Unreal Engine environment. Huh. (Check the “Learn” tab).